The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game

The intense universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A collaboration has been formed to develop a TTRPG set within the franchise’s apocalyptic setting. The project has been announced, with a crowdfunding campaign planned to begin in April of 2026.

"This project will bring the franchise’s distinctive tension, tactical intensity, and iconic world-building to the table, providing fans a new way to experience The Division through immersive storytelling and mission-based gameplay," reads an announcement.

Launch products will include a starter set, core rulebooks, a Game Master screen, figurines, and various deluxe editions.

Delving Into The Division's Dystopian World

In this setting, a deadly virus known as Green Poison was released in New York City, plunging the United States into turmoil. As the crisis worsens, society crumbles and violent factions rise, turning the city into a battlefield. To preserve order, the authorities {activate|deploy] The Division, a covert network of sleeper agents. That’s where the players come in.

Development on the RPG has been in progress for about three years, and it is confirmed to be complete. The upcoming Kickstarter campaign will function as a pre-launch sales platform to access a wider market, specifically in the United States. Manufacturing will start right after the campaign, with shipping projected for the latter part of 2026.

An Innovative Gameplay Mechanic: The GRIS System

A preview at the system confirms it employs 10-sided dice predominantly through its new GRIS system, promoting a streamlined and strategic approach. Agents leverage abilities to assemble small dice pools, typically between one and five d10s.

  • Instead of summing the total, players select a single “resolution die” from the group.
  • This dice is then compared against a target difficulty.
  • Achieving a natural 10 triggers additional bonuses, such as extra damage or boosted support.

Combat Emphasize Positioning and Situational Insight

Fights prioritize placement and situational awareness, reflecting the video games. Factors like cover, height advantage, or line of sight have a direct impact success chances. This system is designed to reward coordination and smart positioning over simple statistics.

A Thematic Health System

The way injuries is tracked adds a compelling thematic twist. Agents have a injury limit; taking heavy hits weakens their capabilities by decreasing the size of their dice pool.

  1. At zero health, an operative is downed, but is not unconscious.
  2. They may still crawl and take limited actions, emulating the "downed" state seen in video game shooters.
  3. Any player knocked down must consult a injury chart, risking persistent effects like shock or crippling injuries.

An Introductory Scenario

A publicly available Quickstart Guide will be released soon. It includes a pre-made introductory scenario titled Ashes of Murray Hill. In this scenario, the group spearhead the hunt for a missing medical team and work to stop an assault by the violent Rikers gang, who have seized control of that NYC neighborhood. Further information and the complete product lineup are expected to be unveiled closer to the campaign launch.

Anthony Rose
Anthony Rose

A seasoned slot gaming analyst with over a decade of experience in casino entertainment and strategy development.